A Big Slinky: 4 Chips Stepping Down 5 Stacks
By FlipJumper | March 29, 2008

Photo by Randy Morse
In order to do a Big Slinky* poker chip trick, you need to understand a couple of concepts I haven’t elaborated on before.
The first is the use of a Sitter stack, which is a shorter chip stack sitting next to the Base stack. The Catchers are put down on top of the Sitters after catching the Jumpers.
The other concept is a variation I call a Switcher. This is when you switch the Jumpers and Catchers after each jump onto a Sitter stack. On each jump you put the Catchers down overhanging the Sitters.
- The Sitters then become the new Base.
- The Catchers become the new Jumpers.
- The Jumpers become the new Catchers.
And then do it again, etc. It’s easy to do since the stacking can be very loose.
In the video, I start with 3 stacks of 20 chips, plus the 4 chips I’m going to Slinky with. I split out the stacks so there are stacks of 20(K), 16(G), 12(C), 8 and 4 chips. Then I start at the top, and Slinky on down.
Chip Flip Jumps on the video: Slinky 4 Down 5
2K2G-s2G2C-s2C28-s2824-s242
* Slinky is a registered trademark. Watch a cool old Slinky commercial.
Topics: Flip Jumps | 4 Comments »
A Couple of Quad Flip Jumps
By FlipJumper | March 5, 2008

Photo by Randy Morse
I finally spent some time working on doing a one-handed Quadruple Chip Flip Jump. I’ve been able to do a Two-Handed Quad for a long time. After I discovered I could do the Zeros, I set out to pull off a Sharpie Quad, a 5 chip 131-122-113-104. It’s a little tricky to do without getting a Pullover, stacking is really important. I then went for a taller 11 chip jump with 1-1-2-3 Jumpers. It took a while to get this one, the intermediate stacks kept moving, thus many Pullovers.
Chip Flip Jumps on the video: 2 Quads
131-122-113-104
191-182-263-335
Until next time, flip on.
Topics: Flip Jumps | 2 Comments »
The Minimals: 3 and 4 Chips
By FlipJumper | February 29, 2008

Photo by Randy Morse
The minimum number of chips necessary to do a Single Chip Flip Jump with most poker chips is 3 chips. As you saw in the last post, (The Zeros and Tiddlys, Sharpies and Rounders), with Sharpies you can do it with 2 chips.
The minimum number of chips necessary to do a Combination Chip Flip Jump with most poker chips is 4 chips, and once again, with Sharpies you can do it with 3 chips. Using Sharpies also increases the number of different variations that are possible with any given number of chips, since you can do the Zeros.
3 Chips
As is probably obvious, with 3 Rounders you can do the most basic of all Chip Flip Jumps, the 111, 1 off 1 onto 1. With Sharpies you can add 3 more variations, 2 single-jumps and a double-jump.
Chip Flip Jumps on the video: 3 Chips
111
102, 201
111-102
3 Chips - 0:34
4 Rounders
There are 4 variations that can be done with 4 Rounders, 3 single-jumps and the one true minimal double-jump.
Chip Flip Jumps on the video: 4 Rounders
112, 211, 121
121-112
4 Rounders - 0:24
4 Sharpies
When you use 4 Sharpies, there are 7 additional variations that are possible, 3 single-jumps, 3 double-jumps and a triple-jump. This gives you a total of 11 variations that are possible with 4 chips.
Chip Flip Jumps on the video: 4 Sharpies
103, 301, 202
211-103, 112-103, 121-202
121-112-103
4 Sharpies - 0:55
As you can see, the number of possible variations greatly increases with each chip you add. I’ve done the 11 possible variations with 5 Rounders, but I don’t know how many more jumps are perhaps possible with Sharpies.
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The Zeros and Tiddlys, Sharpies and Rounders
By FlipJumper | January 21, 2008

Photo by Randy Morse
I didn’t think the Zeros were possible until I bought some New Paulson poker chips. By Zeros, I mean a Chip Flip Jump poker chip trick done without a Base stack. It’s only possible to do with chips that have a very sharp edge, (which I call Sharpies). Most chips don’t have a sharp enough edge, and some even have a very rounded or beveled edge, (I call all of these Rounders).
The 101 Test
The simplest way to see which type chips you have is to do the ‘101 Test’. If you’re able to do it, the chips are Sharpies, if not, they’re Rounders, which end up doing what I call a Tiddly, named after the game Tiddlywinks.
The first video below shows four types of chips doing the ‘101 Test’.
- New Paulson chips - Sharpies which can do a 101 with no problem.
- Used Paulson chips from my local Chumash casino - Occasionally you can pull off a 101, but not consistently. They’ve become Rounders due to heavy use and machine cleaning..
- Chipco Ceramic chips - Have a very rounded edge and do Tiddlys only, with an occasional front flip.
- Common Composite chips - Have a beveled edge and do Tiddlys only, and are almost controllable.
The Other Zero
Since a flip jump with no Jumper isn’t really a flip jump at all, (except maybe in your imagination), the only other Zero would be done with no Catcher stack.
The 420 example in the next video is really more of a Finger Flip Jump than a Chip Flip Jump, since you flip the Jumpers off the Base with your finger, and you don’t catch them. It’s not hard to do, and is usually done around here when it’s ‘break time’.
Until next time, keep flip jumping.
Topics: Flip Jumps | No Comments »
Combinations and The Art of Stacking
By FlipJumper | November 15, 2007
One of the keys to doing a successful Chip Flip Jump Combination is the pre-flip stacking. You generally need to drop the first stack tight, or with little overhang, and then each successive stack looser, with more overhang. It also helps to really ‘drop’ the chips as you’re stacking them, as it tends to ‘set’ the stack better to prevent movement. Ideally, you don’t want the Base to move during the jumps.
Pullovers
When an attempted combination jumps more than the expected number of chips, I call it a Pullover. For example, when trying to do a 161-242 and both Jumper stacks flip over at once, you end up with a 341 Pullover. This is the easiest mistake to make, and is usually caused by careless stacking.
Double Combos
The easiest combination to do is the classic 1-2 double. On the first jump you’ve got a Jumper1, and on the second a Jumper2. The following video shows three variations using the same number of jumping chips: The classic 1-2 Double, then the Under & Back, and the Thumb-Slide Double Turnover.
Chip Flip Jumps on the video: 3 Double Combinations - 0:22
161-242, 161u-242 and ts1-161t-242t
Triple Combos
Stacking for a triple flip jump takes a little more care, with the first Jumper stacked very tight, and the next two getting looser. You really want to ‘set’ the first two stacks so they don’t move. Following are two classic 1-2-3 Trip Flip Jumps, one using ten chips and a harder version using eight, finishing with a 314.
Chip Flip Jumps on the video: 1-2-3 Trip Flip Jumps - 0:24
181-262-334 and 161-242-314
Quad Combos
I’ve not yet been able to pull off a successful 1-handed quad flip jump, although I haven’t tried very hard. However, a two-handed quad is not very hard at all, and the stacking can be rather loose since you’re going off in opposite directions with each flip jump.
Chip Flip Jumps on the video: 2-Hand Quad - 0:17
171l-161r-242l-222r
Reverse Combo
And then there’s the backward or reverse way of doing a combination. Here you do a fatter Jumper before a skinny one. You need to stack the first Jumper real tight and the second very loose or you’ll get a Pullover for sure.
Chip Flip Jumps on the video: Reverse Double Combo - 0:17
251-143
As you can see, a huge number of variations are possible when you start doing combinations. I’ve only just begun to explore the outer limits.
Topics: Flip Jumps | 2 Comments »

Slinky 4 Down 5 - 0:23
2 Quads - 0:32
101 Test - 1:15
The Other Zero - 0:10
3 Double Combinations - 0:22
1-2-3 Trip Flip Jumps - 0:24
2-Hand Quad - 0:17
Reverse Double Combo - 0:17



